Mechanics Formulas
Complete collection of mechanics formulas with detailed explanations, notation meanings, units, and real-world applications. Master the fundamentals of motion and forces.
Newton's Laws of Motion
Newton's First Law (Law of Inertia)
An object at rest stays at rest, and an object in motion stays in motion unless acted upon by a net external force.
Notation:
Units:
Applications:
- •Objects at rest on a table
- •Satellites in orbit
- •Car continuing to move after engine stops
Limitations:
Only applies in inertial reference frames
Newton's Second Law
The acceleration of an object is directly proportional to the net force acting on it and inversely proportional to its mass.
Notation:
Units:
Applications:
- •Rocket propulsion
- •Car acceleration
- •Falling objects
Limitations:
Valid for speeds much less than speed of light
Newton's Third Law
For every action, there is an equal and opposite reaction.
Notation:
Units:
Applications:
- •Rocket propulsion
- •Walking
- •Swimming
Limitations:
Forces act on different objects
Kinematics Equations
First Equation of Motion
Final velocity equals initial velocity plus acceleration times time.
Notation:
Units:
Applications:
- •Car acceleration
- •Free fall
- •Projectile motion
Limitations:
Constant acceleration only
Second Equation of Motion
Displacement equals initial velocity times time plus half acceleration times time squared.
Notation:
Units:
Applications:
- •Distance traveled by car
- •Height of falling object
- •Range of projectile
Limitations:
Constant acceleration, one-dimensional motion
Third Equation of Motion
Final velocity squared equals initial velocity squared plus twice acceleration times displacement.
Notation:
Units:
Applications:
- •Braking distance
- •Escape velocity
- •Impact velocity
Limitations:
Constant acceleration, one-dimensional motion
Work and Energy
Work Done
Work equals force times displacement times cosine of angle between them.
Notation:
Units:
Applications:
- •Lifting objects
- •Pushing a cart
- •Spring compression
Limitations:
Force must be constant
Kinetic Energy
Kinetic energy equals half mass times velocity squared.
Notation:
Units:
Applications:
- •Moving vehicles
- •Falling objects
- •Collision analysis
Limitations:
Non-relativistic speeds
Gravitational Potential Energy
Gravitational potential energy equals mass times gravitational acceleration times height.
Notation:
Units:
Applications:
- •Water in dam
- •Roller coaster
- •Falling objects
Limitations:
Near Earth's surface, constant g
Conservation of Mechanical Energy
Total mechanical energy (kinetic plus potential) remains constant in the absence of non-conservative forces.
Notation:
Units:
Applications:
- •Pendulum motion
- •Roller coaster
- •Spring-mass system
Limitations:
Only conservative forces present
Momentum and Collisions
Linear Momentum
Momentum equals mass times velocity.
Notation:
Units:
Applications:
- •Collision analysis
- •Rocket propulsion
- •Sports physics
Limitations:
Non-relativistic speeds
Conservation of Momentum
Total momentum of a system remains constant if no external forces act on it.
Notation:
Units:
Applications:
- •Elastic collisions
- •Inelastic collisions
- •Explosions
Limitations:
No external forces on system
Impulse
Impulse equals force times time interval, which equals change in momentum.
Notation:
Units:
Applications:
- •Car crashes
- •Baseball hits
- •Airbag deployment
Limitations:
Constant force approximation
Circular Motion
Centripetal Force
Centripetal force equals mass times velocity squared divided by radius.
Notation:
Units:
Applications:
- •Car turning
- •Satellite orbits
- •Amusement park rides
Limitations:
Uniform circular motion
Angular Velocity
Angular velocity equals tangential velocity divided by radius, or 2π times frequency.
Notation:
Units:
Applications:
- •Rotating objects
- •Planetary motion
- •Centrifuges
Limitations:
Uniform circular motion
Centripetal Acceleration
Centripetal acceleration equals velocity squared divided by radius, or angular velocity squared times radius.
Notation:
Units:
Applications:
- •Banked curves
- •Artificial gravity
- •Centrifugal separators
Limitations:
Uniform circular motion
Gravitation
Universal Law of Gravitation
Gravitational force between two masses equals gravitational constant times product of masses divided by distance squared.
Notation:
Units:
Applications:
- •Planetary motion
- •Satellite orbits
- •Tides
Limitations:
Point masses or spherical objects
Gravitational Field Strength
Gravitational field strength equals gravitational constant times mass divided by distance squared.
Notation:
Units:
Applications:
- •Weight on different planets
- •Satellite motion
- •Escape velocity
Limitations:
Spherical mass distribution
Escape Velocity
Escape velocity equals square root of twice gravitational constant times mass divided by radius.
Notation:
Units:
Applications:
- •Rocket launches
- •Black hole physics
- •Space exploration
Limitations:
No air resistance, spherical body
Practice Problems
- 📝Calculate force needed to accelerate 2 kg mass at 3 m/s²
- 📝Find kinetic energy of 5 kg object moving at 10 m/s
- 📝Calculate centripetal force for 1 kg mass in 2m radius at 5 m/s
Try Interactive Calculators
Study Tips
- 💡Always check units for consistency
- 💡Draw free-body diagrams for force problems
- 💡Use energy conservation when possible