Stefan–Boltzmann Radiation Calculator
Calculate radiated power P = εσAT⁴ (T in kelvin)
Parameters
Controls
Calculated Values
Examples
Hot plate
T=500 K, A=0.1 m², ε=0.9.
Human skin approx
T=310 K, A=1.7 m², ε=0.98.
Visualization
Stefan–Boltzmann Law — Thermal Radiation Power
All objects with T > 0 K emit electromagnetic thermal radiation. The Stefan–Boltzmann law (Stefan 1879; Boltzmann 1884) gives the total power radiated per unit time from a surface: P = εσAT⁴, where σ = 5.670374×10⁻⁸ W/(m²·K⁴) is the Stefan–Boltzmann constant, A is surface area (m²), T is absolute temperature (K), and ε is emissivity (0 ≤ ε ≤ 1).
A perfect blackbody has ε = 1 and emits the maximum possible thermal radiation at temperature T. Real surfaces have ε < 1: polished aluminum ~0.05, oxidized iron ~0.8, human skin ~0.98, matte black paint ~0.95. Emissivity equals absorptivity at thermal equilibrium (Kirchhoff's law).
The T⁴ dependence is extremely strong: doubling absolute temperature multiplies radiated power by 2⁴ = 16. A 500 K object radiates roughly 16× more power than at 250 K (same area and ε). This explains why hot objects glow visibly and cool rapidly at high T.
Net radiative heat transfer between an object at T and large surroundings at T_env: P_net = εσA(T⁴ − T_env⁴). If surroundings are colder, net power is positive (object cools by radiation). In a vacuum, radiation is often the only heat loss mode (spacecraft, thermos flask silvering reduces ε).
Stefan–Boltzmann gives total power across all wavelengths. Wien's displacement law λ_max T = b (b ≈ 2.898×10⁻³ m·K) gives the peak emission wavelength. Planck's law describes the full spectrum; integrating Planck over all λ yields σT⁴.
Applications range from stellar astrophysics (luminosity L ∝ R²T⁴ for stars) to building energy loss, infrared cameras, and furnace design. At room temperature (~300 K), radiation is often smaller than convection; above ~500 K it dominates cooling.
Key Concepts
- P = εσAT⁴ — total radiated power (W)
- σ = 5.67×10⁻⁸ W/(m²·K⁴); T in kelvin only
- ε: emissivity (0–1); blackbody ε = 1
- Net radiation: P_net ∝ T⁴ − T_env⁴
- Doubling T multiplies P by 16 (T⁴ law)
- Wien: λ_max ∝ 1/T; Planck → Stefan–Boltzmann
Real-World Applications
- Stellar luminosity and effective temperature (astrophysics)
- Building envelope radiative heat loss and low-e windows
- Infrared thermography and night vision
- Industrial furnace and kiln heat transfer
- Earth's energy balance and greenhouse effect (outgoing longwave radiation)
- Thermos flask design (low-ε reflective surfaces reduce radiative loss)
Explore Further
- All Thermodynamics Calculators
Browse every thermodynamics solver in this category.
- Thermodynamics Formula Sheet
Gas laws, heat transfer, entropy, and cycle formulas.
- Thermodynamics Basics
Heat, work, and the laws that govern thermal processes.
- Physics Constants Reference
SI values for c, G, k_B, ε₀, and more used across solvers.
More thermodynamics tools
- Ideal Gas Law
Calculate pressure, volume, temperature, and moles for ideal gases.
- Heat Transfer
Analyze conduction, convection, and radiation heat transfer.
- Specific Heat Calculator
Calculate heat energy, specific heat capacity, and temperature changes.
- Latent Heat Calculator
Calculate latent heat for phase changes like melting and vaporization.
- Thermal Expansion
Calculate linear, area, and volume expansion with temperature changes.
- Heat Engine Calculator
Calculate efficiency and work output for Carnot and actual heat engines.
Physics Equations
Step-by-Step Solution
See how the main results are calculated.
Step 1: Stefan–Boltzmann Law
Equation:
Explanation:
Power radiated by blackbody surface; T in kelvin.
Step 2: Constants
Calculation:
Explanation:
ε = 1 for ideal blackbody; 0.9–0.95 for dark surfaces.
Step 3: T⁴
Calculation:
Explanation:
Radiated power very sensitive to temperature.
Step 4: Power
Calculation:
Result:
Step 5: Doubling T
Effect of temperature change.
Explanation:
Doubling T (K) multiplies radiated power by 2⁴ = 16.
Step 6: Applications
Stars, furnaces, thermal cameras.
Explanation:
Net radiation uses T⁴ difference between body and surroundings.
Frequently Asked Questions (FAQ)
Difference from conduction?
Radiation needs no medium; conduction needs material contact.
Why T⁴?
From quantum statistics integration of Planck spectrum — beyond intro level.
Emissivity of polished metal?
Low ε (~0.05) — poor emitter, good reflector.
Greenhouse effect?
Atmosphere reduces net radiative loss from Earth surface.
Can P be negative?
Net power can be negative if surroundings hotter — net absorption.
Practice MCQs
- Doubling absolute temperature multiplies radiated power by:
- Stefan–Boltzmann uses temperature in:
- Perfect blackbody has ε =
- σ has units:
- Larger surface area A:
- Hot object cools mainly by radiation when:
Related Calculators
These tools connect to the same physics concepts used in this calculator.